=========================================
       - G I R T H  B O U N D -
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A ROMHACK of vanilla Earthbound for the fatfur community
By Mr.Spiffy

Characters					(FA user/@Twitter Link)
--------------
- Ness			--> Spiff		(mr.spiffy/@MrSpiffy9)
- Tracy			--> Hector
- Ness' Mom		--> Lydia
- Ness' Dad	 	--> Sylvia
- King			--> Clover
- Venus			--> Lily
- Venus' Mom		--> Lily's Mom

- Paula			--> Vi  		(misterfaceless/@MrFacelessNSFW)
- Shopping lady	 	--> Girlfriend
- Mach Pizza Guy 	--> Pizza Guy
- I <3 NY NPC		--> Vincent
	
- Jeff		 	--> Noct (Noctoon)	(noctoon/@noctoonight)
- Tony		 	--> Catan		(@LunarCatan)

- Poo		 	--> Laura		(rovdyr/@LauraIsLate)
- Laura's Master	--> Laura's mom
- Rabbit Statues 	--> Donna
- Mach Pizza Lady	--> Linda

- Maxwell		--> Janet		(katamarimanatee/@KatamariManatee)

- Tessie		--> Mir			(squeezysquish/@squeezy_squish)
	
- Apple Kid		--> Pas			(pastelgeneticist/@RoundRams)

- Orange Kid		--> Nathan		(nedak/@SphericalNathan)

- Exit Mouse		--> Jangleforks		(jangleforks/@jangleforks)

- Bottle Rockets 	--> Rocket Sharks 	(cageofmirrors/@vorejokesdotjpg)
- Plague Rat of Doom 	--> Leanne

- Magic Cake Lady	--> Nicole		(pengoozers)

- Baker			--> Cheri		(nolem/@nolemgren)

- Waitress		--> Jamie		(@JamieAfterGlorp)

- Drug Store Vendor	--> Kyra		(holdyourcolours/@LargeRedPanda)

- NPC			--> Nameless Gator	(shywriter/@Ishc0d)
- NPC			--> Masked Charizard	(maskedcharizard/@charizardmasked)
- NPC			--> Sangueto		(@callowstory)

- Your Character Here!				(your links here!)(optional)

Special Patches
---------------
- Hold Y to run!
- Nametags!
	- Names appear on dialogue boxes! That includes YCH'd characters!

- New Menu
	- You can talk/examine by just pressing A/L
	- Press B and X to open your menu
	- Start now opens your map when you get it

- Maternalbound Patch!
	- In summary, it fixes typos, translates a few things better, and uncensors stuff.
	- Stuff that is uncensored:
		- Pop culture references
		- Stuff about god, heaven, and HECK
		- Alcohol
		- A bit of strong language here and there. Just a bit...

- Pridemonth colors for the game's UI!

Dialogue
--------
- Credits are changed
- Pronouns are changed to be consistant with new charactrs
- Any reference to changed characters being children are removed
- Party members sometimes have their weight teased
- Photograph guy's encounter is shorter
- Dialogue in Magicant is rewritten
- Item descriptions are rewritten, and they often provide full information.
	- Equipment tells you what stats and resistances they raise.
	- Battle items tell you how much damage they do and how they function.
	- Flavor text on food items

Items
-----
- Full equipment overhaul
- All equipment besides bracelets and 3 pendants are renamed
- Bashing weapons include a Guts progression
- Universal weapons do not miss, and their Offense is increased
- Charms increase speed more. They're renamed to convey their speed increase.
- Pendants are renamed. Rain, earth, and sea pendants are renamed to ice, sun, and moon pendants.
- Sun, Moon, and Star pendants give a little bit of speed
- All arm armor gives 50% hypnosis resist and 90% brainshock resist
- "Other" armor is unique among party members
- Unique Noct items are shuffled and obtained in more appropriate parts of the game.
- Food is rebalanced. All of it has a linear progression
- Food prices are equal to the amount of HP recovered. Exception is food in Summers
- A couple unique foods
- Stat capsules are renamed and can be sold infinitely at Summers for a huge price.
- Shops generally offer a wider variety of options
- All items cost less. Enemies give less money in exchange. Deflation, baby!

Character progression
---------------------
- Exp table is shuffled based on character screen time. This is intended to even out everyone's levels.
- Party member stat growths are changed
- Ness (Spiff) will not bash anywhere near as hard
- Jeff (Noct) can now do SMAAAASH!! atacks
- Generally more HP and PP
- Everyone's Guts increase a lot more
- Luck does not increase.

PSI
---
- Alpha moves are learned every 2 levels
- Beta moves are learned every 3 levels
- Gamma moves are learned every 4 levels
- Omega moves are learned every 5 levels
- PK Flash is cheaper and the crying affliction works on enemies properly
- PK Freeze no longer solidifies enemies
- PK Thunder strikes more often and costs less
- Recovery PSI costs more.
- Healing is changed to "Cure" to avoid confusion
- Lifeup heals less, but Sigma and Omega heal the party.
- Magnet initially works on all enemies; it always works.
- Shields cost more
- Spiff (Ness) learns Offense Up and Weaken. Also learns Shield Sigma and Omega.
- Vi (Paula) learns Brainshock and Weaken. Also learns Thunder Omega
- Laura (Poo) learns Paralysis and Weaken. Also learns Freeze Omega.
- Defense Down is changed to Weaken; it lowers both offense and defense on all enemies.

Battle Mechanics
----------------
- Battle dialogue is slightly shorter to move things faster.
- Enemy encounter rates are less overwhelming.
- Battle items are more common and cheaper
- Using Noct's unique items will work a lot more consistantly
- Laura's (Poo's) "Mirror Move" works a lot more consistantly
- Enemy levels are smaller, making it easier for them to run from you
- Enemy crit chance is either 5%, 10%, or 50%
- Items drop a lot more frequently. Food drops in a linear progression
- Most enemies that inflict ailments have a chance to drop their cure
- Minimal drop chance is 16/128. This includes rare equipment drops
- All enemies have new ai. They attack in order instead of randomly!

	Enemy Resistances!
	----------------------
	- Flash, Paralysis, and Brainshock will either always work, or never work.
	- Enemy weaknesses and immunities are based on the visuals of their sprites.
	- Noct's "Spy" will tell you what works.

	Enemies weak to fire (100% damage)
	----------------------------------
	- Plants
	- Undead
	- Robots (overheating)
	- Every enemy in Magicant (secret big brain plays)
	- Miscellanious things I have deemed flammable
	- Freeze only does 1/2 damage on all enemies weak to fire.

	Enemies weak to freeze (100% damage)
	------------------------------------
	- Only the enemies at fire spring. 
	- Fire only does 1/2 damage on all enemies weak to freeze
	- Freeze always has a 1/4 chance of stunning a target. That's why few enemies are weak against it.

	Enemies immune to flash
	-----------------------
	- Anything without eyes
	- Robots
	- Anything wearing eye protection (sunglasses)

	Enemies immune to Paralysis
	---------------------------
	- Anything without limbs (exceptions are snakes, slugs, and plants)
	- Bosses (except Mondo Mole)
	- Paralyzing bosses is way too overpowered lol

	Enemies that are immune to Brainshock
	-------------------------------------
	- Basically anything without a brain.

Known issues:
------------
- Certain palettes are for certain people/creatures are weird.
	- I will fix it when I have more of a defined palette to work with.


In hindsight, I wasn't sure why I made all these changes.
I didn't have to make them. But instead I worked tirelessly to try to make
one of my favorite games more enjoyable for everyone. 
Sure it contains fatty kink stuff that's tailored to a niche audience,
but the spirit of the game is still there, and it deserves to be seen.
I hope you enjoy this romhack, and I hope you enjoy Earthbound. It is a beautiful game.


Thank you for reading this.
I love you <3


